Things That D&D Got Right: The Party Thief

H._R._Millar_-_Rudyard_Kipling_-_Puck_of_Pook's_Hill_3My first ever D&D character was a thief. My brother’s group was playing the Dragonlance setting (in fact, they were playing through the actual modules of Margaret Weiss and Tracy Hickman’s Dragonlance Saga) when I started playing with their group (they were in their 20s, I was someone’s annoying kid brother). He was a ginger Kender thief called Arthur, and I went on to play a lot more much beloved thieves (my favourite was the my cowardly thief Villa who backstabbed a dragon to death with his shortsword).

There are a huge number of mythological tricksters, but they weren’t right for this article. Most of them have hugely unfair advantages (e.g. they can change shape, or they’re very often Gods, or the children of Gods). Also, they don’t steal things in the right way. Yes, it’s important that Prometheus stole fire. I’m very grateful for fire, but it isn’t the same as stealing cold, hard cash.

However, I have managed to come up with a couple of thieves from the history of folklore who were exactly that: thieves.

The Master Thief

hrdbustPharaoh Rhampsinit is a fictitious Egyptian king from the works of the Greek historian Heroditus. In addition to talking about giant ants who mined gold, Heroditus wrote down the Egyptian tradition of stories featuring the mythical king.

The Master Thief is Continue reading “Things That D&D Got Right: The Party Thief”

Things That D&D Got Right: The Party Cleric

AOdo_bayeux_tapestry_detailh, the party Cleric. In my gaming experience there are two kinds of people who play the party Cleric: the pragmatic player who looks around the table, sighs, and then says “I’ll play the party Cleric”, and players who know the GM likes to fill dungeons with undead.

I’ve already touched on one of the sources of the D&D cleric class in my article on Paladins and Magic Swords. This was Turpin, the Archbishop of Rheims, who Gary Gygax’s first gaming group referenced (possibly) erroneously when they described ‘the priest Turpin who went into battle wielding a mace to avoid shedding blood.’

The ‘using blunt weapons to avoid shedding blood’ issue is one of the big non-myths of D&D: everyone Continue reading “Things That D&D Got Right: The Party Cleric”

Things that D&D Got Right: Paladins and Magic Swords

RolandRoncesvallesIf you’re playing a warrior class character (or whatever they call them now, I haven’t played since 2nd Edition) the greatest thing is the awesomeness of a magic sword.

The best kinds are the intelligent ones that come with a Swiss Army Knife’s worth of special powers (yes, when I was a teenager I spent some quality time with the Intelligent Weapon creation table in the DMG), but a good second choice is the Holy Avenger, the sword that can only be wielded at full power by a Paladin, the Lawful Good holy warriors of D&D cannon.

The Real Paladins

In this case ‘real’ is a relative term. I wouldn’t usually make this distinction, but there’s a great deal of mythology coming up that glamourises holy war, particularly war in the Middle East, which is something I want to be clear I don’t endorse.

The above disclaimer aside, there were real people behind the Paladins, or at least some of them. The word Paladin might come from the Latin word Palatinus, via the archaic French word Palatine, which was a word for imperial officials in the Roman Empire.

The Mythological Paladins were the twelve companions of Charlemagne’s steward Roland. Rather than doing all the hero-ing himself, Charlemagne delegates a fair share of it to Roland, acting as a medieval Charlie to his armoured, male angels.

While many of the Twelves Peers of Charlemagne, or Paladins, aren’t real (you have a cool Saracen warrior, a Ranger who uses fairy magic, a Danish warrior, and a treacherous Mordred-like turncoat) both Roland and the Archbishop Turpin were almost certainly based on real people. Continue reading “Things that D&D Got Right: Paladins and Magic Swords”