Things that D&D Got Right: Paladins and Magic Swords

RolandRoncesvallesIf you’re playing a warrior class character (or whatever they call them now, I haven’t played since 2nd Edition) the greatest thing is the awesomeness of a magic sword.

The best kinds are the intelligent ones that come with a Swiss Army Knife’s worth of special powers (yes, when I was a teenager I spent some quality time with the Intelligent Weapon creation table in the DMG), but a good second choice is the Holy Avenger, the sword that can only be wielded at full power by a Paladin, the Lawful Good holy warriors of D&D cannon.

The Real Paladins

In this case ‘real’ is a relative term. I wouldn’t usually make this distinction, but there’s a great deal of mythology coming up that glamourises holy war, particularly war in the Middle East, which is something I want to be clear I don’t endorse.

The above disclaimer aside, there were real people behind the Paladins, or at least some of them. The word Paladin might come from the Latin word Palatinus, via the archaic French word Palatine, which was a word for imperial officials in the Roman Empire.

The Mythological Paladins were the twelve companions of Charlemagne’s steward Roland. Rather than doing all the hero-ing himself, Charlemagne delegates a fair share of it to Roland, acting as a medieval Charlie to his armoured, male angels.

While many of the Twelves Peers of Charlemagne, or Paladins, aren’t real (you have a cool Saracen warrior, a Ranger who uses fairy magic, a Danish warrior, and a treacherous Mordred-like turncoat) both Roland and the Archbishop Turpin were almost certainly based on real people. Continue reading “Things that D&D Got Right: Paladins and Magic Swords”