Things That D&D Got Right: The Party Thief

H._R._Millar_-_Rudyard_Kipling_-_Puck_of_Pook's_Hill_3My first ever D&D character was a thief. My brother’s group was playing the Dragonlance setting (in fact, they were playing through the actual modules of Margaret Weiss and Tracy Hickman’s Dragonlance Saga) when I started playing with their group (they were in their 20s, I was someone’s annoying kid brother). He was a ginger Kender thief called Arthur, and I went on to play a lot more much beloved thieves (my favourite was the my cowardly thief Villa who backstabbed a dragon to death with his shortsword).

There are a huge number of mythological tricksters, but they weren’t right for this article. Most of them have hugely unfair advantages (e.g. they can change shape, or they’re very often Gods, or the children of Gods). Also, they don’t steal things in the right way. Yes, it’s important that Prometheus stole fire. I’m very grateful for fire, but it isn’t the same as stealing cold, hard cash.

However, I have managed to come up with a couple of thieves from the history of folklore who were exactly that: thieves.

The Master Thief

hrdbustPharaoh Rhampsinit is a fictitious Egyptian king from the works of the Greek historian Heroditus. In addition to talking about giant ants who mined gold, Heroditus wrote down the Egyptian tradition of stories featuring the mythical king.

The Master Thief is Continue reading “Things That D&D Got Right: The Party Thief”