Things that D&D Got Right: Annoying Spell Book Limits

One of the most aggravating things about playing a magic-using character in 2nd Edition D&D was the spell book limits. Some groups ignored them, giving magic user characters a fantasyland Kindle, with full access to any spell they wanted, while others insisted on page limits, chances of correctly inscribing spells, and that worst of things: the travelling spellbook.

However, the nature of the transmission of magical books, and the condition of medieval book making, means that huge books with aggravating page limits (and having to copy things out themselves) were precisely what historical sorcerers would have had to deal with. Continue reading “Things that D&D Got Right: Annoying Spell Book Limits”