Today’s article is about the Staff. As I’ve mentioned in previous articles, my knowledge of D&D is largely confined to 1st and 2nd Edition, although I’m now running two historical fantasy campaigns using 5th.
D&D loves its magical staves. My personal favourite is the Staff of the Archmage (because, arguably, it’s a bit overpowered) although various Staves of Healing (aka “nobody wanted to play a Cleric”), Staves of the Python/Adder, and once a Staff of the Woodlands came into my possession.
I originally intended this to be a continuation of the ‘Things D&D Got Right’ series that I’ve been doing on and off for a few years now. Unfortunately, I’ve sort-of been running out of things that D&D did get right, or at least things where D&D was more right than wrong.
Thus, I’ve decided to begin a slightly different type of article: ‘D&D vs History’, where I’ll be looking at historical and folkloric trends and examining how their portrayal in the game varies from the beliefs of real people living at times when magic and the supernatural were aspects of daily life. Continue reading