If you follow this blog, you might have realised that I’m a bit of a geek: not just a folklore and mythology geek, but a geek in general. Knowing this, it probably won’t be a surprise that I spent much of my childhood playing Dungeons and Dragons. Even as an adult, I can still be found playing tabletop from time to time (but not D&D anymore, now I play 1930s-style pulp adventure games, where sexy occult historians get dragged into adventures with breathy femme fatales…)
Dungeons and Dragons was the creation of Gary Gygax, and was originally released as a supplement for a wargaming system called Chainmail. Over the years, and certainly by the time I was playing, a number of fantasy words were released with increasingly different world-building to anything you’d ever seen in real medieval history.
However, hidden at the core of D&D, buried, unspoken, in the rules and mechanics of the system (a system widely mocked for being pernickety and bureaucratic) are a set of tropes that represent a loving recreation of Medieval European folklore.
Just as the Ancient Egyptians worried about how the dead would support themselves in the afterlife, so did the Medieval Europeans. In the Early Middle Ages it was an important part of German Law that the dead were entitled to be buried with up to a third of their wealth so that they could support themselves in the life after death. Continue reading “Medieval Folklore that D&D Got Right: Undead Knights and Dungeons Full of Treasure”