Category Archives: Ghosts

Things That D&D Got Right: The Party Cleric

AOdo_bayeux_tapestry_detailh, the party Cleric. In my gaming experience there are two kinds of people who play the party Cleric: the pragmatic player who looks around the table, sighs, and then says “I’ll play the party Cleric”, and players who know the GM likes to fill dungeons with undead.

I’ve already touched on one of the sources of the D&D cleric class in my article on Paladins and Magic Swords. This was Turpin, the Archbishop of Rheims, who Gary Gygax’s first gaming group referenced (possibly) erroneously when they described ‘the priest Turpin who went into battle wielding a mace to avoid shedding blood.’

The ‘using blunt weapons to avoid shedding blood’ issue is one of the big non-myths of D&D: everyone Continue reading

2 Comments

Filed under English Folklore, Ghosts, Medieval Monsters, Religion and the Occult, Strange History, Things D&D Got Right, Whole Article