D&D vs History: The Magical Staff

Today’s article is about the Staff. As I’ve mentioned in previous articles, my knowledge of D&D is largely confined to 1st and 2nd Edition, although I’m now running two historical fantasy campaigns using 5th.

D&D loves its magical staves. My personal favourite is the Staff of the Archmage (because, arguably, it’s a bit overpowered)  although various Staves of Healing (aka “nobody wanted to play a Cleric”), Staves of the Python/Adder, and once a Staff of the Woodlands came into my possession.

I originally intended this to be a continuation of the ‘Things D&D Got Right’ series that I’ve been doing on and off for a few years now. Unfortunately, I’ve sort-of been running out of things that D&D did get right, or at least things where D&D was more right than wrong.

Thus, I’ve decided to begin a slightly different type of article: ‘D&D vs History’, where I’ll be looking at historical and folkloric trends and examining how their portrayal in the game varies from the beliefs of real people living at times when magic and the supernatural were aspects of daily life. Continue reading “D&D vs History: The Magical Staff”

Things D&D Got Right: Magical Rings

One RingMagical Rings are one of my favourite things about D&D. The idea of having something that won’t ever wear out, but gives you superpowers, is one of the coolest things I could possibly imagine. My only regret was that my group only allowed you to have one ring on each hand. I would have been the Mr. T of magical jewellery.

Heinrich Cornelius Agrippa, one of the greatest Neoplatonic thinkers of the 16th century (who also became a doctor, a feminist, a sceptic, and a lawyer who defended witches while humiliating witch-hunters) talked about rings:

“Rings impress their virtue upon us, inasmuch as they do affect the spirit of him that carries them with gladness or sadness, and render him courteous or terrible, bold or fearful, amiable or hateful; inasmuch as they do fortify us against sicknessm poisons, enemies, evil spirits, and all manner of hurtful things, or, at least will not suffer us to be kept under them.”

And for every wacky D&D power you can find in the Dungeon Master’s Guide, you can find works of magical artistry merging astrological theories with ‘Natural Magic’ and Christian mysticism.

Whether or not magic has ever really existed, people have been making magical rings for thousands of years. In what was Chaldea, a semitic nation nestled in the corner of the Babylonian Empire, archaeologists are still finding rings dedicated to the seven planetary spirits, corresponding with the planets of astrology.

Likewise, the ancient Hebrews made astrological talismans out of parchment and knotted chord, and seem to have worn them as rings – not to mention that runic rings have been found in pre-Christian Nordic burials. Continue reading “Things D&D Got Right: Magical Rings”